{"id":1370,"date":"2021-04-06T16:15:18","date_gmt":"2021-04-06T14:15:18","guid":{"rendered":"http:\/\/stefan-loser.de\/wordpress\/?page_id=1370"},"modified":"2025-07-20T21:21:26","modified_gmt":"2025-07-20T19:21:26","slug":"gunzilla","status":"publish","type":"page","link":"https:\/\/stefan-loser.de\/?page_id=1370","title":{"rendered":"Gunzilla"},"content":{"rendered":"\n<p><strong>Gunzilla Games<\/strong> is an international game development studio dedicated to redefining the multiplayer shooter genre through cinematic storytelling, player-driven systems, and cutting-edge technology. With studios in Frankfurt, Kyiv, and Los Angeles, Gunzilla brings together top talent from across the industry to build bold, next-generation experiences.<\/p>\n\n\n\n<p>The studio\u2019s flagship project is <strong>Off The Grid<\/strong>, a cyberpunk-themed Battle Royale 2.0 built in <strong>Unreal Engine 5<\/strong>, aiming to evolve the genre by merging competitive gameplay with narrative depth and world-building rarely seen in shooters.<\/p>\n\n\n\n<p>I joined <strong>Gunzilla Games<\/strong> in <strong>March 2021<\/strong> as a <strong>Senior Technical Artist<\/strong>, becoming an early member of the team shaping the technical foundations of <em>Off The Grid<\/em>. My work focused on environment pipelines, performance optimization, and rendering systems, supporting the vision of delivering a highly detailed, responsive multiplayer world.<\/p>\n\n\n\n<p>Gunzilla stands out for its ambitious creative direction, international culture, and its drive to push what\u2019s possible in online play.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-pullquote has-background is-style-default has-border-color has-shark-color has-text-color\" style=\"border-color:#272B2F\"><blockquote><p>I had the great pleasure of working alongside Stefan. He is always happy to help solve issues as well as prevent them. His explanations and documentations are concise, making it easy to understand and speed things up. His professional and friendly attitude make him such a great teammate. [&#8230;]<\/p><cite>&#8211; Ilya Marechal, Associate Lead Biome Artist at Gunzilla Games<br>(excerpt from Linkedin)<\/cite><\/blockquote><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gunzilla Games is an international game development studio dedicated to redefining the multiplayer shooter genre through cinematic storytelling, player-driven systems, and cutting-edge technology. With studios [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1381,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"pgc_sgb_lightbox_settings":"","footnotes":""},"class_list":["post-1370","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1370","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1370"}],"version-history":[{"count":7,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1370\/revisions"}],"predecessor-version":[{"id":1726,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1370\/revisions\/1726"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/media\/1381"}],"wp:attachment":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1370"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}