{"id":1371,"date":"2021-04-06T16:15:18","date_gmt":"2021-04-06T14:15:18","guid":{"rendered":"http:\/\/stefan-loser.de\/wordpress\/?page_id=1371"},"modified":"2025-07-17T22:11:06","modified_gmt":"2025-07-17T20:11:06","slug":"unannounced-project-gunzilla","status":"publish","type":"page","link":"https:\/\/stefan-loser.de\/?page_id=1371","title":{"rendered":"Off The Grid"},"content":{"rendered":"\n<p>I was the <strong>first Technical Artist<\/strong> on <strong>Off The Grid<\/strong>, a cyberpunk-themed <strong>Battle Royale 2.0<\/strong> multiplayer shooter built in <strong>Unreal Engine 5<\/strong>, and played a key role in shaping the technical art direction and team structure from the ground up.<\/p>\n\n\n\n<p>As part of the early core team, my responsibilities included:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Investigating and selecting technologies<\/strong> to support large-scale, high-fidelity environments within a live multiplayer framework.<\/li>\n\n\n\n<li><strong>Hiring and onboarding the full Technical Art team<\/strong>, helping build a capable and collaborative department from scratch.<\/li>\n\n\n\n<li><strong>Establishing pipelines<\/strong> between multiple DCC tools (including <strong>Houdini<\/strong>, <strong>Blender<\/strong>, and <strong>Maya<\/strong>) and Unreal Engine 5 to support both stylized and natural environments.<\/li>\n\n\n\n<li><strong>Tool development<\/strong> in Houdini and UE5 to support world-building, procedural content, and team efficiency.<\/li>\n\n\n\n<li><strong>Rendering and performance ownership<\/strong>, including profiling, debugging, and collaborating closely with the rendering and environment teams to ensure visual quality and runtime stability.<\/li>\n<\/ul>\n\n\n\n<p>My role spans both strategic planning and hands-on development, driving scalable solutions for a complex, evolving multiplayer game while ensuring high-quality visuals and efficient production workflows.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Off The Grid - Official Teaser Trailer\" width=\"819\" height=\"461\" src=\"https:\/\/www.youtube.com\/embed\/eq6iqAgZ_Mk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>On this page you can read about my work as a Technical Artist on Off The Grid, an Open World Battle Royal . <\/p>\n","protected":false},"author":1,"featured_media":1533,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"pgc_sgb_lightbox_settings":"","footnotes":""},"class_list":["post-1371","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1371"}],"version-history":[{"count":8,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1371\/revisions"}],"predecessor-version":[{"id":1714,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1371\/revisions\/1714"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/media\/1533"}],"wp:attachment":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}