{"id":1582,"date":"2024-07-18T10:51:11","date_gmt":"2024-07-18T08:51:11","guid":{"rendered":"https:\/\/stefan-loser.de\/wordpress\/?page_id=1582"},"modified":"2025-07-17T22:15:56","modified_gmt":"2025-07-17T20:15:56","slug":"apog-labs","status":"publish","type":"page","link":"https:\/\/stefan-loser.de\/?page_id=1582","title":{"rendered":"Apog Labs"},"content":{"rendered":"\n<p>The team is currently working on its second title \u2014 Atmosfar. A project aiming to blend narrative depth with cutting-edge gameplay systems and striking visual design. Their first game was Airport CEO, an airport tycoon game.<\/p>\n\n\n\n<p>I joined <strong>Apog Labs<\/strong> in <strong>June 2024<\/strong> as a <strong>Principal Technical Artist<\/strong>, helping to establish the studio\u2019s technical art foundation and contributing to the development of tools, workflows, and rendering solutions that support our creative goals.<\/p>\n\n\n\n<p>Apog Labs is a place where innovation is encouraged, collaboration is key, and the bar for quality is set high \u2014 and I was excited to be part of that journey.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/07\/1751459872224-1-1024x683.jpg\" alt=\"\" class=\"wp-image-1715\" srcset=\"https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/07\/1751459872224-1-1024x683.jpg 1024w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/07\/1751459872224-1-300x200.jpg 300w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/07\/1751459872224-1-768x512.jpg 768w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/07\/1751459872224-1-1536x1024.jpg 1536w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/07\/1751459872224-1-400x267.jpg 400w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/07\/1751459872224-1.jpg 1626w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The team is currently working on its second title \u2014 Atmosfar. A project aiming to blend narrative depth with cutting-edge gameplay systems and striking visual [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1590,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"pgc_sgb_lightbox_settings":"","footnotes":""},"class_list":["post-1582","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1582"}],"version-history":[{"count":4,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1582\/revisions"}],"predecessor-version":[{"id":1718,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1582\/revisions\/1718"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/media\/1590"}],"wp:attachment":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}