{"id":1583,"date":"2024-07-18T10:51:11","date_gmt":"2024-07-18T08:51:11","guid":{"rendered":"https:\/\/stefan-loser.de\/wordpress\/?page_id=1583"},"modified":"2025-07-17T22:13:22","modified_gmt":"2025-07-17T20:13:22","slug":"atmosfar","status":"publish","type":"page","link":"https:\/\/stefan-loser.de\/?page_id=1583","title":{"rendered":"Atmosfar"},"content":{"rendered":"\n<p><strong>Atmosfar<\/strong> is a sky-high odyssey set on an alien world of floating islands, explored via agile flying crafts and a mobile airbase, as players uncover the fate of a fallen colony. It\u2019s a visually ambitious and systems-driven experience built in Unreal Engine 5.<\/p>\n\n\n\n<p>As part of a small, agile team of around 10 developers, I take on a broad technical role focused on:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tool and pipeline development<\/strong> to streamline content creation and improve iteration speed.<\/li>\n\n\n\n<li><strong>VFX implementation and support<\/strong>, helping bring the world to life with dynamic visual effects.<\/li>\n\n\n\n<li><strong>Performance optimization<\/strong>, ensuring smooth gameplay and efficient resource use across platforms.<\/li>\n\n\n\n<li><strong>Workflow design<\/strong>, building systems that empower artists and designers to work efficiently and creatively.<\/li>\n<\/ul>\n\n\n\n<p>I work primarily with <strong>Unreal Engine 5<\/strong>, <strong>Blender<\/strong>, <strong>Houdini<\/strong>, and <strong>Visual Studio<\/strong>, combining technical precision with artistic awareness to solve complex challenges and push the project forward.<\/p>\n\n\n\n<p>This hands-on, multi-disciplinary role gives me the opportunity to impact nearly every part of the game&#8217;s production \u2014 from behind-the-scenes tooling to the player-facing visuals.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"ATMOSFAR Reveal Trailer\" width=\"819\" height=\"461\" src=\"https:\/\/www.youtube.com\/embed\/BVvTX3SIlrU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Read more about Atmosfar, a Survival Game made in UE5. <\/p>\n","protected":false},"author":1,"featured_media":1591,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"pgc_sgb_lightbox_settings":"","footnotes":""},"class_list":["post-1583","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1583","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1583"}],"version-history":[{"count":6,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1583\/revisions"}],"predecessor-version":[{"id":1717,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1583\/revisions\/1717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/media\/1591"}],"wp:attachment":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1583"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}