{"id":1620,"date":"2025-04-12T12:11:15","date_gmt":"2025-04-12T10:11:15","guid":{"rendered":"https:\/\/stefan-loser.de\/wordpress\/?page_id=1620"},"modified":"2025-04-12T21:02:59","modified_gmt":"2025-04-12T19:02:59","slug":"scalablity-manager","status":"publish","type":"page","link":"https:\/\/stefan-loser.de\/?page_id=1620","title":{"rendered":"Scalablity Manager"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"809\" src=\"https:\/\/stefan-loser.de\/wordpress\/wp-content\/uploads\/2025\/04\/Scalability-1024x809.png\" alt=\"\" class=\"wp-image-1625\" srcset=\"https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/04\/Scalability-1024x809.png 1024w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/04\/Scalability-300x237.png 300w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/04\/Scalability-768x607.png 768w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/04\/Scalability-400x316.png 400w, https:\/\/stefan-loser.de\/wp-content\/uploads\/2025\/04\/Scalability.png 1314w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The Scalability system is s one of the most &#8216;old-school&#8217; ( still text-editor based) but at the same time most important features of UE5 as it allows you run your game on all target platforms. I created a utility widget that can read .ini files ( with the help of some C++), display them, boomark them and save them back or create new files. With the latest version, even allowing you to compare several .ini files at once. <\/p>\n\n\n\n<p>It uses a combination of C++, Blueprint and Editor Utility Widgets. <\/p>\n\n\n\n<p>For more details, give this a read <\/p>\n\n\n\n<p><a href=\"https:\/\/www.fab.com\/listings\/32564c9f-5ace-4d02-bf81-2adf01188a4b\">https:\/\/www.fab.com\/listings\/32564c9f-5ace-4d02-bf81-2adf01188a4b<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/docs.google.com\/document\/d\/1Qm0Zk6HbC_G1CgKzxjq9Hss5pikJwiais7VZdr7va-o\/edit?tab=t.0#heading=h.8jj1u5k6osd6\">https:\/\/docs.google.com\/document\/d\/1Qm0Zk6HbC_G1CgKzxjq9Hss5pikJwiais7VZdr7va-o\/edit?tab=t.0#heading=h.8jj1u5k6osd6<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Scalability system is s one of the most &#8216;old-school&#8217; ( still text-editor based) but at the same time most important features of UE5 as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"pgc_sgb_lightbox_settings":"","footnotes":""},"class_list":["post-1620","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1620"}],"version-history":[{"count":3,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1620\/revisions"}],"predecessor-version":[{"id":1632,"href":"https:\/\/stefan-loser.de\/index.php?rest_route=\/wp\/v2\/pages\/1620\/revisions\/1632"}],"wp:attachment":[{"href":"https:\/\/stefan-loser.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}