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Stefan Loser

Technical Artist

  • Projects
    • Apog Labs
      • Atmosfar
    • Avalanche Studios
      • theHunter: Call of the Wild
    • Shapefarm
      • Unanounced Project
      • Flintlock
    • Gunzilla
      • Off The Grid
    • Yager
      • Cancelled Project
    • TT Odyssey
      • Lego Star Wars Battles
    • TreasureHunt
      • Pet Paradise
      • Boomie Blast
    • Threaks
      • Retro Invasion
    • Blackguards 2
    • Silence
  • Tutorials
    • Scattering in a Spline volume
    • Rain Post Process Shader
    • Maya Python IK FK Switch Auto Creator
    • Top 15 UE5 Tips
  • Downloads
  • Blogs
    • Houdini
      • Houdini / Houdini Engine after 1 year
  • Published Assets
    • Unreal Engine 5
      • Scalablity Manager
      • Custom MapChecks in Blueprint

Custom MapChecks in Blueprint

I’ve published an Blueprint on the Epic Marketplace to create custom MapChecks via Blueprints. An ability that I felt was always missing considering how powerful the framework is.

It is exposed in C++ and used by many different actors, such as the StaticMeshActor. Now everyone has easy access to it!

https://www.unrealengine.com/marketplace/en-US/product/custom-mapchecks-in-blueprint

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