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Retro Invasion was a prototype of a AAA title which I developed during my time at Threaks. It is a two player local multiplayer game for consoles and PC which has shooter elements as well as fighting as a part of the core gameplay. The high concept of the game was that the “old video games are striking back and attempting to take over the world”. They are capable of converting everything into voxels. The main protagonists are Rik and Mike. Rik was the first victum of the voxelization but he was immune to the brain wash and so he fights along with Mike to save the world in a 3D sidescrolling manner. I worked as a Technical Artist on this UE4 project and was responsible for programming in C++, Blueprints, Shader and particle system.
On the following page you can find a variety of work samples created fully or partially by me.