Welcome my friend!
My name is Stefan and I am so happy to be able to say that I’m part of the german games industry since almost three years ( March 2017). I love to make games and I hope I will fill this page throughout the next years with a lot of tutorials, experiences and learnings. Like every other student I dreamt to do games years before I got the chance to prove myself. I’m currently working as a full time programmer, but my dream is still to work as a Technical Artist. But it’s quite tough, Technical Artists are apparently Unicorns which can do anything: 2D painting, 3D modeling, lighting, OOP programming, shader and whatever comes to the mind of game developers nowadays. I’m a more technical person and I freakin’ love shaders. So in some far far away day I see myself working as a TA working with artists, vfx artists, programmers and scripters. Helping them out with self written tools in C#, C++ and python to improve their workflow or make their models and fx look awesome. Or maybe even being the part-time scrum master for the team.
By the way, the guy on the right, that’s me. If I wasn’t a game developer, I would probably be a halfway successful football player, a guitarist in a metal band or maybe a teacher talking random stuff all day long. But I’m 25 right now and the games industry is more volatile than a mentos in a coke. So we’ll see where I end up in this life.