From December 2019 on I’ve been working on Yager, a renowned German Games Developer known for titles such as Spec Ops: The Line or The Cycle. Generally they see themselves as a Developer focused on large scale action games and shooting mechanics. They’re based in Berlin and their current size is at around 150 employees.
I was hired as a Technical Artist with a strong focus on all technical topics and workflow development, providing guidance to all artists and ensuring they can do their work as quick as possible while being as efficient as possible while being in the game.