At Shapefarm I’ve worked on an unannounced project built with Unreal Engine 5 as a Lead Technical Artist. I helped building different tools such as optimisation, scattering, world building and many more, leading a Team of up to 3 people.
Technical Artist
At Shapefarm I’ve worked on an unannounced project built with Unreal Engine 5 as a Lead Technical Artist. I helped building different tools such as optimisation, scattering, world building and many more, leading a Team of up to 3 people.