I was the first Technical Artist on Off The Grid, a cyberpunk-themed Battle Royale 2.0 multiplayer shooter built in Unreal Engine 5, and played a key role in shaping the technical art direction and team structure from the ground up.

As part of the early core team, my responsibilities included:

  • Investigating and selecting technologies to support large-scale, high-fidelity environments within a live multiplayer framework.
  • Hiring and onboarding the full Technical Art team, helping build a capable and collaborative department from scratch.
  • Establishing pipelines between multiple DCC tools (including Houdini, Blender, and Maya) and Unreal Engine 5 to support both stylized and natural environments.
  • Tool development in Houdini and UE5 to support world-building, procedural content, and team efficiency.
  • Rendering and performance ownership, including profiling, debugging, and collaborating closely with the rendering and environment teams to ensure visual quality and runtime stability.

My role spans both strategic planning and hands-on development, driving scalable solutions for a complex, evolving multiplayer game while ensuring high-quality visuals and efficient production workflows.