At Sharkmob, I was as a part of Technical UI team for Exoborne, the studio’s upcoming tactical extraction shooter. Working closely with UI/UX designers, I translated visual concepts and interaction flows into fully functional, in-game systems.
My work included:
- Integrating HUD and menu systems using the designers’ visual mockups and interaction specifications.
- Maintaining modular, scalable UI architecture in Unreal Engine to support both gameplay and meta systems.
- Hooking up data and gameplay events to UI elements — such as health, mission objectives, inventory, and status indicators.
- Ensuring cross-platform compatibility, responsiveness, and visual fidelity across different screen formats.
- Collaborating across departments (Design, Engineering, and Art) to maintain consistency and performance standards.
I focused on bringing the designers’ vision to life through polished, interactive, and optimized UIs that support a seamless player experience. From HUDs to complex in-game systems, my goal was to make every screen feel intuitive, responsive, and deeply integrated into the game world.