At Sharkmob, I was as a part of Technical UI team for Exoborne, the studio’s upcoming tactical extraction shooter. Working closely with UI/UX designers, I translated visual concepts and interaction flows into fully functional, in-game systems.

My work included:

  • Integrating HUD and menu systems using the designers’ visual mockups and interaction specifications.
  • Maintaining modular, scalable UI architecture in Unreal Engine to support both gameplay and meta systems.
  • Hooking up data and gameplay events to UI elements — such as health, mission objectives, inventory, and status indicators.
  • Ensuring cross-platform compatibility, responsiveness, and visual fidelity across different screen formats.
  • Collaborating across departments (Design, Engineering, and Art) to maintain consistency and performance standards.

I focused on bringing the designers’ vision to life through polished, interactive, and optimized UIs that support a seamless player experience. From HUDs to complex in-game systems, my goal was to make every screen feel intuitive, responsive, and deeply integrated into the game world.