Call of the Wild is an open-world hunting experience built in Apex Engine, Avalanche Studios’ proprietary game engine, known for its vast environments and detailed simulation systems.
In my role, I worked across multiple disciplines to support the game’s technical and visual development. My responsibilities included:
- Shader development using HLSL and Apex’s custom material systems to create performant, high-quality visuals.
- Tool creation and pipeline automation with Python and C++ to streamline artist workflows and improve asset integration.
- Procedural systems and content generation using Houdini and VEX to support large-scale world building and environmental variety.
- DCC integration, working with Maya, Houdini, and Apex to ensure smooth cross-software asset flow.
This role required deep technical flexibility and problem-solving — bridging the gap between artists and engineers to help bring the natural world of Call of the Wild to life.